Addition to previous commit
This commit is contained in:
352
src/Sim.js
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352
src/Sim.js
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/*******
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* Sim *
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*******/
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eval('CM.Sim.Has = ' + Game.Has.toString().split('Game').join('CM.Sim'));
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CM.Sim.Win = function(what) {
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if (CM.Sim.Achievements[what]) {
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if (CM.Sim.Achievements[what].won == 0) {
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CM.Sim.Achievements[what].won = 1;
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if (Game.Achievements[what].hide != 3) CM.Sim.AchievementsOwned++;
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}
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}
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}
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eval('CM.Sim.HasAchiev = ' + Game.HasAchiev.toString().split('Game').join('CM.Sim'));
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CM.Sim.CookNeedPrest = function(prestige) {
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return ((Math.pow(((prestige * 2) + 1), 2) - 1) / 8) * 1000000000000;
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}
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CM.Sim.CopyData = function() {
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// Other variables
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CM.Sim.prestige = Game.prestige['Heavenly chips'];
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CM.Sim.UpgradesOwned = Game.UpgradesOwned;
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CM.Sim.pledges = Game.pledges;
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CM.Sim.AchievementsOwned = Game.AchievementsOwned;
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// Buildings
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CM.Sim.Objects = [];
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for (var i in Game.Objects) {
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CM.Sim.Objects[i] = {};
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var me = Game.Objects[i];
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var you = CM.Sim.Objects[i];
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you.amount = me.amount;
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eval('you.cps = ' + me.cps.toString().split('Game.Has').join('CM.Sim.Has').split('Game.Objects').join('CM.Sim.Objects'));
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you.name = me.name; // Needed for above eval!
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}
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// Upgrades
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CM.Sim.Upgrades = [];
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for (var i in Game.Upgrades) {
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CM.Sim.Upgrades[i] = {};
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var me = Game.Upgrades[i];
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var you = CM.Sim.Upgrades[i];
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you.bought = me.bought;
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}
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// Achievements
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CM.Sim.Achievements = [];
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for (var i in Game.Achievements) {
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CM.Sim.Achievements[i] = {};
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var me = Game.Achievements[i];
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var you = CM.Sim.Achievements[i];
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you.won = me.won;
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}
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};
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CM.Sim.CalculateGains = function() {
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CM.Sim.cookiesPs = 0;
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var mult = 1;
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for (var i in CM.Sim.Upgrades) {
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var me = CM.Sim.Upgrades[i];
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if (me.bought > 0) {
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if (Game.Upgrades[i].type == 'cookie' && CM.Sim.Has(Game.Upgrades[i].name)) mult += Game.Upgrades[i].power * 0.01;
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}
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}
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mult += CM.Sim.Has('Specialized chocolate chips') * 0.01;
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mult += CM.Sim.Has('Designer cocoa beans') * 0.02;
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mult += CM.Sim.Has('Underworld ovens') * 0.03;
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mult += CM.Sim.Has('Exotic nuts') * 0.04;
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mult += CM.Sim.Has('Arcane sugar') * 0.05;
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if (CM.Sim.Has('Increased merriness')) mult += 0.15;
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if (CM.Sim.Has('Improved jolliness')) mult += 0.15;
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if (CM.Sim.Has('A lump of coal')) mult += 0.01;
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if (CM.Sim.Has('An itchy sweater')) mult += 0.01;
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if (CM.Sim.Has('Santa\'s dominion')) mult += 0.5;
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if (CM.Sim.Has('Santa\'s legacy')) mult += (Game.santaLevel + 1) * 0.1;
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var heavenlyMult = 0;
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if (CM.Sim.Has('Heavenly chip secret')) heavenlyMult += 0.05;
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if (CM.Sim.Has('Heavenly cookie stand')) heavenlyMult += 0.20;
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if (CM.Sim.Has('Heavenly bakery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly confectionery')) heavenlyMult += 0.25;
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if (CM.Sim.Has('Heavenly key')) heavenlyMult += 0.25;
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mult += parseFloat(CM.Sim.prestige) * 0.02 * heavenlyMult;
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for (var i in CM.Sim.Objects) {
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var me = CM.Sim.Objects[i];
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CM.Sim.cookiesPs += me.amount * (typeof(me.cps) == 'function' ? me.cps() : me.cps);
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}
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if (CM.Sim.Has('"egg"')) CM.Sim.cookiesPs += 9; // "egg"
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var milkMult = CM.Sim.Has('Santa\'s milk and cookies') ? 1.05 : 1;
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if (CM.Sim.Has('Kitten helpers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.05 * milkMult);
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if (CM.Sim.Has('Kitten workers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.1 * milkMult);
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if (CM.Sim.Has('Kitten engineers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten overseers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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if (CM.Sim.Has('Kitten managers')) mult *= (1 + (CM.Sim.AchievementsOwned / 25) * 0.2 * milkMult);
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var eggMult = 0;
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if (CM.Sim.Has('Chicken egg')) eggMult++;
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if (CM.Sim.Has('Duck egg')) eggMult++;
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if (CM.Sim.Has('Turkey egg')) eggMult++;
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if (CM.Sim.Has('Quail egg')) eggMult++;
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if (CM.Sim.Has('Robin egg')) eggMult++;
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if (CM.Sim.Has('Ostrich egg')) eggMult++;
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if (CM.Sim.Has('Cassowary egg')) eggMult++;
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if (CM.Sim.Has('Salmon roe')) eggMult++;
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if (CM.Sim.Has('Frogspawn')) eggMult++;
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if (CM.Sim.Has('Shark egg')) eggMult++;
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if (CM.Sim.Has('Turtle egg')) eggMult++;
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if (CM.Sim.Has('Ant larva')) eggMult++;
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if (CM.Sim.Has('Century egg')) {
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// The boost increases a little every day, with diminishing returns up to +10% on the 100th day
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var day = Math.floor((CM.Sim.Date - Game.startDate) / 1000 / 10) * 10 / 60 / 60 / 24;
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day = Math.min(day,100);
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eggMult += (1 - Math.pow(1 - day / 100, 3)) * 10;
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}
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mult *= (1 + 0.01 * eggMult);
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var rawCookiesPs = CM.Sim.cookiesPs * mult;
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for (var i = 0; i < Game.cpsAchievs.length / 2; i++) {
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if (rawCookiesPs >= Game.cpsAchievs[i * 2 + 1]) CM.Sim.Win(Game.cpsAchievs[i * 2]);
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}
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if (Game.frenzy > 0) mult *= Game.frenzyPower;
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if (CM.Sim.Has('Elder Covenant')) mult *= 0.95;
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CM.Sim.globalCpsMult = mult;
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CM.Sim.cookiesPs *= CM.Sim.globalCpsMult;
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};
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CM.Sim.CheckOtherAchiev = function() {
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var grandmas=0;
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if (CM.Sim.Has('Farmer grandmas')) grandmas++;
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if (CM.Sim.Has('Worker grandmas')) grandmas++;
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if (CM.Sim.Has('Miner grandmas')) grandmas++;
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if (CM.Sim.Has('Cosmic grandmas')) grandmas++;
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if (CM.Sim.Has('Transmuted grandmas')) grandmas++;
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if (CM.Sim.Has('Altered grandmas')) grandmas++;
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if (CM.Sim.Has('Grandmas\' grandmas')) grandmas++;
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if (CM.Sim.Has('Antigrandmas')) grandmas++;
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if (CM.Sim.Has('Rainbow grandmas')) grandmas++;
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if (!CM.Sim.HasAchiev('Elder') && grandmas >= 7) CM.Sim.Win('Elder');
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var buildingsOwned = 0;
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var oneOfEach = 1;
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var mathematician = 1;
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var base10 = 1;
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var centennial = 1;
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var centennialhalf = 1;
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var bicentennial = 1;
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for (var i in CM.Sim.Objects) {
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buildingsOwned += CM.Sim.Objects[i].amount;
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if (!CM.Sim.HasAchiev('One with everything')) {
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if (CM.Sim.Objects[i].amount == 0) oneOfEach = 0;
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}
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if (!CM.Sim.HasAchiev('Mathematician')) {
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if (CM.Sim.Objects[i].amount < Math.min(128, Math.pow(2, (Game.ObjectsById.length - Game.Objects[i].id) - 1))) mathematician = 0;
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}
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if (!CM.Sim.HasAchiev('Base 10')) {
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if (CM.Sim.Objects[i].amount < (Game.ObjectsById.length - Game.Objects[i].id)*10) base10 = 0;
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}
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if (!CM.Sim.HasAchiev('Centennial')) {
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if (CM.Sim.Objects[i].amount < 100) centennial = 0;
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}
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if (!CM.Sim.HasAchiev('Centennial and a half')) {
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if (CM.Sim.Objects[i].amount < 150) centennialhalf = 0;
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}
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if (!CM.Sim.HasAchiev('Bicentennial')) {
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if (CM.Sim.Objects[i].amount < 200) bicentennial = 0;
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}
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}
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if (oneOfEach == 1) CM.Sim.Win('One with everything');
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if (mathematician == 1) CM.Sim.Win('Mathematician');
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if (base10 == 1) CM.Sim.Win('Base 10');
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if (centennial == 1) CM.Sim.Win('Centennial');
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if (centennialhalf == 1) CM.Sim.Win('Centennial and a half');
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if (bicentennial == 1) CM.Sim.Win('Bicentennial');
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if (buildingsOwned >= 100) CM.Sim.Win('Builder');
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if (buildingsOwned >= 400) CM.Sim.Win('Architect');
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if (buildingsOwned >= 800) CM.Sim.Win('Engineer');
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if (buildingsOwned >= 1500) CM.Sim.Win('Lord of Constructs');
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if (CM.Sim.UpgradesOwned >= 20) CM.Sim.Win('Enhancer');
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if (CM.Sim.UpgradesOwned >= 50) CM.Sim.Win('Augmenter');
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if (CM.Sim.UpgradesOwned >= 100) CM.Sim.Win('Upgrader');
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if (CM.Sim.UpgradesOwned >= 150) CM.Sim.Win('Lord of Progress');
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var hasAllHalloCook = true;
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for (var i in CM.Data.HalloCookies) {
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if (!CM.Sim.Has(CM.Data.HalloCookies[i])) hasAllHalloCook = false;
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}
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if (hasAllHalloCook) CM.Sim.Win('Spooky cookies');
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var hasAllChristCook = true;
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for (var i in CM.Data.ChristCookies) {
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if (!CM.Sim.Has(CM.Data.ChristCookies[i])) hasAllChristCook = false;
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}
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if (hasAllChristCook) CM.Sim.Win('Let it snow');
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}
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CM.Sim.BuyBuildings = function() {
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CM.Cache.Objects = [];
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for (var i in Game.Objects) {
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CM.Sim.CopyData();
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var me = CM.Sim.Objects[i];
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me.amount++;
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if (i == 'Cursor') {
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if (me.amount >= 1) CM.Sim.Win('Click');
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if (me.amount >= 2) CM.Sim.Win('Double-click');
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if (me.amount >= 50) CM.Sim.Win('Mouse wheel');
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if (me.amount >= 100) CM.Sim.Win('Of Mice and Men');
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if (me.amount >= 200) CM.Sim.Win('The Digital');
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if (me.amount >= 300) CM.Sim.Win('Extreme polydactyly');
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if (me.amount >= 400) CM.Sim.Win('Dr. T');
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}
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else if (i == 'Grandma') {
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if (me.amount >= 1) CM.Sim.Win('Grandma\'s cookies');
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if (me.amount >= 50) CM.Sim.Win('Sloppy kisses');
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if (me.amount >= 100) CM.Sim.Win('Retirement home');
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if (me.amount >= 150) CM.Sim.Win('Friend of the ancients');
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if (me.amount >= 200) CM.Sim.Win('Ruler of the ancients');
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if (me.amount >= 250) CM.Sim.Win('The old never bothered me anyway');
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}
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else if (i == 'Farm') {
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if (me.amount >= 1) CM.Sim.Win('My first farm');
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if (me.amount >= 50) CM.Sim.Win('Reap what you sow');
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if (me.amount >= 100) CM.Sim.Win('Farm ill');
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if (me.amount >= 150) CM.Sim.Win('Perfected agriculture');
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if (me.amount >= 200) CM.Sim.Win('Homegrown');
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}
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else if (i == 'Factory') {
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if (me.amount >= 1) CM.Sim.Win('Production chain');
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if (me.amount >= 50) CM.Sim.Win('Industrial revolution');
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if (me.amount >= 100) CM.Sim.Win('Global warming');
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if (me.amount >= 150) CM.Sim.Win('Ultimate automation');
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if (me.amount >= 200) CM.Sim.Win('Technocracy');
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}
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else if (i == 'Mine') {
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if (me.amount >= 1) CM.Sim.Win('You know the drill');
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if (me.amount >= 50) CM.Sim.Win('Excavation site');
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if (me.amount >= 100) CM.Sim.Win('Hollow the planet');
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if (me.amount >= 150) CM.Sim.Win('Can you dig it');
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if (me.amount >= 200) CM.Sim.Win('The center of the Earth');
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}
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else if (i == 'Shipment') {
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if (me.amount >= 1) CM.Sim.Win('Expedition');
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if (me.amount >= 50) CM.Sim.Win('Galactic highway');
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if (me.amount >= 100) CM.Sim.Win('Far far away');
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if (me.amount >= 150) CM.Sim.Win('Type II civilization');
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if (me.amount >= 200) CM.Sim.Win('We come in peace');
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}
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else if (i == 'Alchemy lab') {
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if (me.amount >= 1) CM.Sim.Win('Transmutation');
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if (me.amount >= 50) CM.Sim.Win('Transmogrification');
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if (me.amount >= 100) CM.Sim.Win('Gold member');
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if (me.amount >= 150) CM.Sim.Win('Gild wars');
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if (me.amount >= 200) CM.Sim.Win('The secrets of the universe');
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}
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else if (i == 'Portal') {
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if (me.amount >= 1) CM.Sim.Win('A whole new world');
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if (me.amount >= 50) CM.Sim.Win('Now you\'re thinking');
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if (me.amount >= 100) CM.Sim.Win('Dimensional shift');
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if (me.amount >= 150) CM.Sim.Win('Brain-split');
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if (me.amount >= 200) CM.Sim.Win('Realm of the Mad God');
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}
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else if (i == 'Time machine') {
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if (me.amount >= 1) CM.Sim.Win('Time warp');
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if (me.amount >= 50) CM.Sim.Win('Alternate timeline');
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if (me.amount >= 100) CM.Sim.Win('Rewriting history');
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if (me.amount >= 150) CM.Sim.Win('Time duke');
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if (me.amount >= 200) CM.Sim.Win('Forever and ever');
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}
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else if (i == 'Antimatter condenser') {
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if (me.amount >= 1) CM.Sim.Win('Antibatter');
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if (me.amount >= 50) CM.Sim.Win('Quirky quarks');
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if (me.amount >= 100) CM.Sim.Win('It does matter!');
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if (me.amount >= 150) CM.Sim.Win('Molecular maestro');
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if (me.amount >= 200) CM.Sim.Win('Walk the planck');
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}
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else if (i == 'Prism') {
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if (me.amount >= 1) CM.Sim.Win('Lone photon');
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if (me.amount >= 50) CM.Sim.Win('Dazzling glimmer');
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if (me.amount >= 100) CM.Sim.Win('Blinding flash');
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if (me.amount >= 150) CM.Sim.Win('Unending glow');
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if (me.amount >= 200) CM.Sim.Win('Rise and shine');
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}
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var lastAchievementsOwned = CM.Sim.AchievementsOwned;
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CM.Sim.CalculateGains();
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CM.Sim.CheckOtherAchiev();
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if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
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CM.Sim.CalculateGains();
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}
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CM.Cache.Objects[i] = {};
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CM.Cache.Objects[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
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}
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}
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CM.Sim.BuyUpgrades = function() {
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CM.Cache.Upgrades = [];
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for (var i in Game.Upgrades) {
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if (Game.Upgrades[i].bought == 0 && Game.Upgrades[i].unlocked) {
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CM.Sim.CopyData();
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var me = CM.Sim.Upgrades[i];
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me.bought = 1;
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if (Game.Upgrades[i].hide != 3) CM.Sim.UpgradesOwned++;
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if (i == 'Elder Pledge') {
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CM.Sim.pledges++;
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if (CM.Sim.pledges > 0) CM.Sim.Win('Elder nap');
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if (CM.Sim.pledges >= 5) CM.Sim.Win('Elder slumber');
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}
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else if (i == 'Elder Covenant') {
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CM.Sim.Win('Elder calm')
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}
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else if (i == 'Eternal heart biscuits') {
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CM.Sim.Win('Lovely cookies');
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}
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else if (i == 'Heavenly key') {
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CM.Sim.Win('Wholesome');
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}
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var lastAchievementsOwned = CM.Sim.AchievementsOwned;
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CM.Sim.CalculateGains();
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CM.Sim.CheckOtherAchiev();
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if (lastAchievementsOwned != CM.Sim.AchievementsOwned) {
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CM.Sim.CalculateGains();
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}
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CM.Cache.Upgrades[i] = {};
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CM.Cache.Upgrades[i].bonus = CM.Sim.cookiesPs - Game.cookiesPs;
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}
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}
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}
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