Changed folder structure
This commit is contained in:
89
src/Disp/BeautifyAndFormatting/Beautify.js
Normal file
89
src/Disp/BeautifyAndFormatting/Beautify.js
Normal file
@@ -0,0 +1,89 @@
|
||||
/** General functions to format or beautify strings */
|
||||
|
||||
import { CMOptions } from '../../Config/VariablesAndData';
|
||||
import {
|
||||
metric,
|
||||
shortScale,
|
||||
shortScaleAbbreviated,
|
||||
} from '../../Data/Scales.ts';
|
||||
import { BackupFunctions } from '../../Main/VariablesAndData';
|
||||
|
||||
/**
|
||||
* This function returns formats number based on the Scale setting
|
||||
* @param {number} num Number to be beautified
|
||||
* @param {any} floats Used in some scenario's by CM.Backup.Beautify (Game's original function)
|
||||
* @param {number} forced Used to force (type 3) in certains cases
|
||||
* @returns {string} Formatted number
|
||||
*/
|
||||
export default function Beautify(num, floats, forced) {
|
||||
const decimals = CMOptions.ScaleDecimals + 1;
|
||||
if (num === Infinity) {
|
||||
return 'Infinity';
|
||||
}
|
||||
if (typeof num === 'undefined') {
|
||||
return '0';
|
||||
}
|
||||
if (CMOptions.Scale === 0) {
|
||||
return BackupFunctions.Beautify(num, floats);
|
||||
}
|
||||
if (Number.isFinite(num)) {
|
||||
if (num < 0) {
|
||||
return `-${Beautify(Math.abs(num))}`;
|
||||
}
|
||||
let answer = '';
|
||||
if (num === 0) {
|
||||
return num.toString();
|
||||
}
|
||||
if (num > 0.001 && num < CMOptions.ScaleCutoff) {
|
||||
if (CMOptions.ScaleSeparator) answer = num.toLocaleString('nl');
|
||||
else answer = num.toLocaleString('en');
|
||||
return answer;
|
||||
}
|
||||
if ((CMOptions.Scale === 4 && !forced) || forced === 4) {
|
||||
// Scientific notation, 123456789 => 1.235E+8
|
||||
answer = num.toExponential(decimals).toString().replace('e', 'E');
|
||||
} else {
|
||||
const exponential = num.toExponential().toString();
|
||||
const AmountOfTenPowerThree = Math.floor(
|
||||
exponential.slice(exponential.indexOf('e') + 1) / 3,
|
||||
);
|
||||
answer = (num / Number(`1e${AmountOfTenPowerThree * 3}`)).toFixed(
|
||||
decimals,
|
||||
);
|
||||
// answer is now "xxx.xx" (e.g., 123456789 would be 123.46)
|
||||
if ((CMOptions.Scale === 1 && !forced) || forced === 1) {
|
||||
// Metric scale, 123456789 => 123.457 M
|
||||
if (num >= 0.01 && num < Number(`1e${metric.length * 3}`)) {
|
||||
answer += ` ${metric[AmountOfTenPowerThree]}`;
|
||||
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
|
||||
} else if ((CMOptions.Scale === 2 && !forced) || forced === 2) {
|
||||
// Short scale, 123456789 => 123.457 M
|
||||
if (num >= 0.01 && num < Number(`1e${shortScale.length * 3}`)) {
|
||||
answer += ` ${shortScale[AmountOfTenPowerThree]}`;
|
||||
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
|
||||
} else if ((CMOptions.Scale === 3 && !forced) || forced === 3) {
|
||||
// Short scale, 123456789 => 123.457 M
|
||||
if (
|
||||
num >= 0.01 &&
|
||||
num < Number(`1e${shortScaleAbbreviated.length * 3}`)
|
||||
) {
|
||||
answer += ` ${shortScaleAbbreviated[AmountOfTenPowerThree]}`;
|
||||
} else answer = Beautify(num, 0, 4); // If number is too large or little, revert to scientific notation
|
||||
} else if ((CMOptions.Scale === 5 && !forced) || forced === 5) {
|
||||
// Engineering notation, 123456789 => 123.457E+6
|
||||
answer += `E${AmountOfTenPowerThree * 3}`;
|
||||
}
|
||||
}
|
||||
if (answer === '') {
|
||||
// eslint-disable-next-line no-console
|
||||
console.log(
|
||||
`Could not beautify number with Cookie Monster Beautify: ${num}`,
|
||||
);
|
||||
answer = BackupFunctions.Beautify(num, floats);
|
||||
}
|
||||
if (CMOptions.ScaleSeparator) answer = answer.replace('.', ',');
|
||||
return answer;
|
||||
}
|
||||
console.log(`Could not beautify number with Cookie Monster Beautify: ${num}`); // eslint-disable-line no-console
|
||||
return BackupFunctions.Beautify(num, floats);
|
||||
}
|
||||
Reference in New Issue
Block a user