Fix BuildingGetPrice() and remove getSumPrice()

This commit is contained in:
Daniël van Noord
2021-07-19 21:42:04 +02:00
parent 43a651ea4a
commit 075bd89669
6 changed files with 14055 additions and 22 deletions

14015
dist/CookieMonsterDev.js vendored

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@@ -1,5 +1,6 @@
import GetWrinkConfigBank from '../../Disp/HelperFunctions/GetWrinkConfigBank'; import GetWrinkConfigBank from '../../Disp/HelperFunctions/GetWrinkConfigBank';
import { ColourGray } from '../../Disp/VariablesAndData'; import { ColourGray } from '../../Disp/VariablesAndData';
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import { import {
CacheMinPP, // eslint-disable-line no-unused-vars CacheMinPP, // eslint-disable-line no-unused-vars
CacheMinPPBulk, // eslint-disable-line no-unused-vars CacheMinPPBulk, // eslint-disable-line no-unused-vars
@@ -25,7 +26,16 @@ function CacheColour(target, amount) {
return; return;
} }
// eslint-disable-next-line no-param-reassign // eslint-disable-next-line no-param-reassign
target[i].color = ColourOfPP(target[i], Game.Objects[i].getSumPrice(amount)); target[i].color = ColourOfPP(
target[i],
BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
amount,
),
);
// Colour based on excluding certain top-buildings // Colour based on excluding certain top-buildings
for ( for (
let j = 0; let j = 0;
@@ -39,7 +49,13 @@ function CacheColour(target, amount) {
function CachePP(target, amount) { function CachePP(target, amount) {
Object.keys(target).forEach((i) => { Object.keys(target).forEach((i) => {
const price = Game.Objects[i].getSumPrice(amount); const price = BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
amount,
);
if (Game.cookiesPs) { if (Game.cookiesPs) {
target[i].pp = // eslint-disable-line no-param-reassign target[i].pp = // eslint-disable-line no-param-reassign
Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs + Math.max(price - (Game.cookies + GetWrinkConfigBank()), 0) / Game.cookiesPs +

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@@ -65,28 +65,28 @@ function CacheUpgradeIncome() {
export function CacheBuildingsPrices() { export function CacheBuildingsPrices() {
Object.keys(Game.Objects).forEach((i) => { Object.keys(Game.Objects).forEach((i) => {
CacheObjects1[i].price = BuildingGetPrice( CacheObjects1[i].price = BuildingGetPrice(
Game.Objects[i], i,
Game.Objects[i].basePrice, Game.Objects[i].basePrice,
Game.Objects[i].amount, Game.Objects[i].amount,
Game.Objects[i].free, Game.Objects[i].free,
1, 1,
); );
CacheObjects10[i].price = BuildingGetPrice( CacheObjects10[i].price = BuildingGetPrice(
Game.Objects[i], i,
Game.Objects[i].basePrice, Game.Objects[i].basePrice,
Game.Objects[i].amount, Game.Objects[i].amount,
Game.Objects[i].free, Game.Objects[i].free,
10, 10,
); );
CacheObjects100[i].price = BuildingGetPrice( CacheObjects100[i].price = BuildingGetPrice(
Game.Objects[i], i,
Game.Objects[i].basePrice, Game.Objects[i].basePrice,
Game.Objects[i].amount, Game.Objects[i].amount,
Game.Objects[i].free, Game.Objects[i].free,
100, 100,
); );
CacheObjectsNextAchievement[i].price = BuildingGetPrice( CacheObjectsNextAchievement[i].price = BuildingGetPrice(
Game.Objects[i], i,
Game.Objects[i].basePrice, Game.Objects[i].basePrice,
Game.Objects[i].amount, Game.Objects[i].amount,
Game.Objects[i].free, Game.Objects[i].free,

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@@ -1,3 +1,4 @@
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import { CacheObjectsNextAchievement } from '../VariablesAndData'; import { CacheObjectsNextAchievement } from '../VariablesAndData';
import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement'; import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement';
@@ -17,7 +18,11 @@ export default function AllAmountTillNextAchievement(forceRecalc) {
result[i] = { result[i] = {
AmountNeeded: CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount, AmountNeeded: CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded, TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded,
price: Game.Objects[i].getSumPrice( price: BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount, CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
), ),
}; };
@@ -26,7 +31,13 @@ export default function AllAmountTillNextAchievement(forceRecalc) {
result[i] = { result[i] = {
AmountNeeded: tillNext, AmountNeeded: tillNext,
TotalNeeded: Game.Objects[i].amount + tillNext, TotalNeeded: Game.Objects[i].amount + tillNext,
price: Game.Objects[i].getSumPrice(tillNext), price: BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
tillNext,
),
}; };
} }
}); });

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@@ -1,7 +1,5 @@
/** /**
* This function calculates the total price for buying "increase" of a building * This function calculates the total price for buying "increase" of a building
* Base Game does not currently allow this
* It is called by CM.Cache.CacheBuildingsPrices() and CM.Disp.Tooltip()
* @param {string} build Name of the building * @param {string} build Name of the building
* @param {number} basePrice Base Price of building * @param {number} basePrice Base Price of building
* @param {number} start Starting amount of building * @param {number} start Starting amount of building
@@ -10,14 +8,11 @@
* @returns {number} moni Total price * @returns {number} moni Total price
*/ */
export default function BuildingGetPrice(build, basePrice, start, free, increase) { export default function BuildingGetPrice(build, basePrice, start, free, increase) {
let startingAmount = start; let partialPrice = 0;
let moni = 0; for (let i = Math.max(0, start); i < Math.max(0, start + increase); i++) {
for (let i = 0; i < increase; i += 1) { partialPrice += Game.priceIncrease ** Math.max(0, i - free);
let price = basePrice * Game.priceIncrease ** Math.max(0, startingAmount - free);
price = Game.modifyBuildingPrice(build, price);
price = Math.ceil(price);
moni += price;
startingAmount += 1;
} }
return moni; let price = basePrice * partialPrice;
price = Game.modifyBuildingPrice(Game.Objects[build], price);
return Math.ceil(price);
} }