Fix BuildingGetPrice() and remove getSumPrice()
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@@ -1,7 +1,5 @@
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/**
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* This function calculates the total price for buying "increase" of a building
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* Base Game does not currently allow this
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* It is called by CM.Cache.CacheBuildingsPrices() and CM.Disp.Tooltip()
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* @param {string} build Name of the building
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* @param {number} basePrice Base Price of building
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* @param {number} start Starting amount of building
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@@ -10,14 +8,11 @@
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* @returns {number} moni Total price
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*/
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export default function BuildingGetPrice(build, basePrice, start, free, increase) {
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let startingAmount = start;
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let moni = 0;
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for (let i = 0; i < increase; i += 1) {
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let price = basePrice * Game.priceIncrease ** Math.max(0, startingAmount - free);
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price = Game.modifyBuildingPrice(build, price);
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price = Math.ceil(price);
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moni += price;
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startingAmount += 1;
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let partialPrice = 0;
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for (let i = Math.max(0, start); i < Math.max(0, start + increase); i++) {
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partialPrice += Game.priceIncrease ** Math.max(0, i - free);
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}
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return moni;
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let price = basePrice * partialPrice;
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price = Game.modifyBuildingPrice(Game.Objects[build], price);
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return Math.ceil(price);
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}
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