Fix BuildingGetPrice() and remove getSumPrice()

This commit is contained in:
Daniël van Noord
2021-07-19 21:42:04 +02:00
parent 43a651ea4a
commit 075bd89669
6 changed files with 14055 additions and 22 deletions

View File

@@ -1,3 +1,4 @@
import BuildingGetPrice from '../../Sim/SimulationEvents/BuyBuilding';
import { CacheObjectsNextAchievement } from '../VariablesAndData';
import IndividualAmountTillNextAchievement from './IndividualAmountTillNextAchievement';
@@ -17,7 +18,11 @@ export default function AllAmountTillNextAchievement(forceRecalc) {
result[i] = {
AmountNeeded: CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
TotalNeeded: CacheObjectsNextAchievement[i].TotalNeeded,
price: Game.Objects[i].getSumPrice(
price: BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
CacheObjectsNextAchievement[i].TotalNeeded - Game.Objects[i].amount,
),
};
@@ -26,7 +31,13 @@ export default function AllAmountTillNextAchievement(forceRecalc) {
result[i] = {
AmountNeeded: tillNext,
TotalNeeded: Game.Objects[i].amount + tillNext,
price: Game.Objects[i].getSumPrice(tillNext),
price: BuildingGetPrice(
i,
Game.Objects[i].basePrice,
Game.Objects[i].amount,
Game.Objects[i].free,
tillNext,
),
};
}
});