Add the time left to the 'next multiple' information in buildings' tooltip
This commit is contained in:
committed by
Laurent Georget
parent
816c566442
commit
010e065dd7
@@ -1580,7 +1580,7 @@ CM.Disp.Tooltip = function(type, name) {
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if (CM.Config.TooltipNextMultiple == 1) {
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if (CM.Config.TooltipNextMultiple == 1) {
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var marker = addedAmor ? ')' : 'so far';
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var marker = addedAmor ? ')' : 'so far';
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var multiple_quantity = CM.Cache.Objects[name].multiple_quantity;
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var multiple_quantity = CM.Cache.Objects[name].multiple_quantity;
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l('tooltip').innerHTML = l('tooltip').innerHTML.split(marker + '</div>').join(marker + '<br/>• <b>' + multiple_quantity + '</b> left to reach <b>' + (Game.Objects[name].amount + multiple_quantity) + '</b>, <b>' + Beautify(CM.Cache.Objects[name].multiple_price, 2) + '</b> in total</div>');
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l('tooltip').innerHTML = l('tooltip').innerHTML.split(marker + '</div>').join(marker + '<br/>• <b>' + multiple_quantity + '</b> ' + (multiple_quantity == 1 ? Game.Objects[name].single : Game.Objects[name].plural) + ' left to reach <b>' + (Game.Objects[name].amount + multiple_quantity) + '</b>, <b>' + Beautify(CM.Cache.Objects[name].multiple_price, 2) + '</b> cookies in total (' + CM.Disp.GetTimeColor(CM.Cache.Objects[name].multiple_price, (Game.cookies + CM.Disp.GetWrinkConfigBank()), CM.Disp.GetCPS()).text + ')</div>');
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}
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}
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if (Game.buyMode == 1) {
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if (Game.buyMode == 1) {
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