Make Garden tooltip load on LoadMinigames

This commit is contained in:
Daniel van Noord
2021-01-27 21:20:22 +01:00
parent cd3a9caab5
commit 00c513798a
2 changed files with 18 additions and 4 deletions

View File

@@ -4092,6 +4092,7 @@ CM.ReplaceNative = function() {
l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
// Probably better to load per minigame
// TODO!
CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) {
CM.Backup.scriptLoaded(who, script);
@@ -4318,9 +4319,15 @@ CM.DelayInit = function() {
*/
CM.Main.ReplaceTooltips = function() {
CM.Main.ReplaceTooltipBuild();
CM.Main.ReplaceTooltipGrimoire();
CM.Main.ReplaceTooltipLump();
CM.Main.ReplaceTooltipGarden();
CM.Main.ReplaceTooltipGrimoire();
CM.Backup.LoadMinigames = Game.LoadMinigames;
Game.LoadMinigames = function() {
CM.Backup.LoadMinigames();
CM.Main.ReplaceTooltipGarden();
}
Game.LoadMinigames();
}
/********

View File

@@ -42,6 +42,7 @@ CM.ReplaceNative = function() {
l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
// Probably better to load per minigame
// TODO!
CM.Backup.scriptLoaded = Game.scriptLoaded;
Game.scriptLoaded = function(who, script) {
CM.Backup.scriptLoaded(who, script);
@@ -268,9 +269,15 @@ CM.DelayInit = function() {
*/
CM.Main.ReplaceTooltips = function() {
CM.Main.ReplaceTooltipBuild();
CM.Main.ReplaceTooltipGrimoire();
CM.Main.ReplaceTooltipLump();
CM.Main.ReplaceTooltipGarden();
CM.Main.ReplaceTooltipGrimoire();
CM.Backup.LoadMinigames = Game.LoadMinigames;
Game.LoadMinigames = function() {
CM.Backup.LoadMinigames();
CM.Main.ReplaceTooltipGarden();
}
Game.LoadMinigames();
}
/********