Make Garden tooltip load on LoadMinigames
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@@ -4092,6 +4092,7 @@ CM.ReplaceNative = function() {
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l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
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// Probably better to load per minigame
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// TODO!
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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@@ -4318,9 +4319,15 @@ CM.DelayInit = function() {
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*/
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CM.Main.ReplaceTooltips = function() {
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CM.Main.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipLump();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Backup.LoadMinigames = Game.LoadMinigames;
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Game.LoadMinigames = function() {
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CM.Backup.LoadMinigames();
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CM.Main.ReplaceTooltipGarden();
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}
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Game.LoadMinigames();
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}
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/********
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@@ -42,6 +42,7 @@ CM.ReplaceNative = function() {
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l('bigCookie').addEventListener('click', function() { CM.Main.FixMouseY(Game.ClickCookie); }, false);
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// Probably better to load per minigame
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// TODO!
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CM.Backup.scriptLoaded = Game.scriptLoaded;
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Game.scriptLoaded = function(who, script) {
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CM.Backup.scriptLoaded(who, script);
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@@ -268,9 +269,15 @@ CM.DelayInit = function() {
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*/
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CM.Main.ReplaceTooltips = function() {
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CM.Main.ReplaceTooltipBuild();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Main.ReplaceTooltipLump();
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CM.Main.ReplaceTooltipGrimoire();
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CM.Backup.LoadMinigames = Game.LoadMinigames;
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Game.LoadMinigames = function() {
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CM.Backup.LoadMinigames();
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CM.Main.ReplaceTooltipGarden();
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}
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Game.LoadMinigames();
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}
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/********
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